CALL FOR PAPERS – Second International Workshop on the Web of Things (WoT 2011) in conjunction with Pervasive 2011, San Francisco, June 12-15 2011.
The world of embedded devices has experienced radical changes; real-world objects such as home appliances, industrial machines and wireless sensor and actuator networks embed powerful computers which often can connect to the Internet. Likewise, more and more common objects are being tagged with RFID tags or barcodes. Considering the recent progress in mobile communications (increased bandwidth for cell phone networks, as well as urban wireless broadband networks), Internet access will very likely become a commodity accessible from most real-world devices. This convergence of physical computing devices (wireless sensor networks, mobile phones, embedded computers, etc.) and the Internet provides new design opportunities and challenges, as digital communication networks will increasingly not only serve virtual data (images, text, etc.), but also serve access to real objects. While the “Internet of Things” has become a well-known brand for a set of research issues in the pervasive and ubiquitous computing communities, the main focus of this research theme has been on establishing connectivity in a variety of challenging and constrained networking environments. Our hypothesis is that the “Web of Things” is the next logical step in the ongoing evolution, enabling new applications and providing new opportunities. The Web of Things takes the next step from establishing connectivity and thus the ability to communicate with Things, to a vision where Things become seamlessly integrated into the Web, not just through Web-based user interfaces of specific applications, but by simply blending into the information and interaction space created by the Web and its architectural principles. The “Web of Things” workshop solicits contributions in the areas of architectures for a Web of things, decentralization, real-time interactions with things, services for the physical world, Web-scale applications, as well as questions of user interface and interaction design, where a Web of Things requires application designers to think beyond standard Web browsers and embrace alternative clients such as mobile devices or even more constrained environments.
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